This game had some great elements, and some elements that could have used some refinement.
The overall game play was fun and interesting. The progress of the first part of the game was flawless-- with useful skill upgrades, weapons that work, zombies that don't lag, a good zombie plot and lots of melee. The different elements were incredible for a flash game, the lock picking, the mission system (though a little repetitive, welcome to rpg's i guess), the clothing customization---it was going beautifully.
Part way through the more advanced weapons come into play and I found myself, as have others, loading clip after clip into zombies with relatively no effect. The only automatic gun i found useful was the FAL and the very end of the game. The rest just shot quickly, missed most of the time and got me killed quite a bit. I just started to build up my melee and picked up the mallet and started swinging.
Towards the end there was a lot of lag, the story got sort of dry ish and i was getting tired of going into rooms looking for guns that didn't work that well (my fault, of course). Additionally, when one reaches the end, you just run out of gas and fade out. after all of that game play it felt extremely unrewarding--no zombie free paradise, no zombie island, not evil corporation intervention. just out of gas. But i would like to say it was not all bad, in fact i quite enjoyed the majority of the game.
-great customization of character in stats, appearance and gear, this added a lot to the overall feel of the game.
-great visuals and audio, granted everything, this is still a great looking FLASH game, which people need to remember when making useless, non-constructive comments about the quality. Con-Artists put together a great game.
-Fun fast-paced game play that allowed for many types of playing styles.
-replay value is generally non-existent in most flash games, but i believe that the sheer amount of upgrading that one can do would allow for multiple plays.
-Glitches, as in pushing zombies off and reloading multiple times over ( I know this was brought up in a couple reviews), entering the heal menu only to find that the game did not pause and the character dying, when things became graphically intensive all of the buttons froze sometimes.
-sometimes useless skills, like lock picking after the first two stages in the game, and honestly, guns in general. melee was so OP after stat 80 that it was barely even worth switching to bullets for the most part.
-one dimensional zombie slaughtering, it just got a lot dry half way through the game, maybe boss fights or special zombies (like most modern zombie games) to help switch it up. maybe different quest types or combat variations that would allow for a little more variety in all of these respects.
-story, especially towards the end, and in fact the ending. just not good. i don't think anyone disagrees.
overall, you guys deserve a 5 and a high score just for sheer effort. for a flash game the depth here is unlike any game i've played on newgrounds. if you guys worked out the kinks here, put together a better story and had a little more dynamic to the combat (and fix the guns, way too inconsistent), you guys would have put together one of the best flash games ever made! Hats off to you guys for this effort, it really is amazing.
Has real promise
The upgrade system didn't work for me, the money never went down and none of the purchases worked. Also i thought the backdrop could be slightly distracting.
I don't care about the strange sexual nature of the flash, but there was only one specific spot that you could hit the fairy and that target was very small. The shots are slow and i found it hard to lead them in order for the fairy to hit them. I don't like either how the shots taper off speed and direction at some critical height. In all, slow paced, hard to hit the targets or even lead them and it definitely needs more tweaking.
Very good start
For a new flash designer, this is a clean game. Its not exactly the epitome of fun, but its a really great start. the controls are smooth, the game worked exactly as it might, and towards the end, about 50 lines in, i was actually rushing to get through the hole a bit and found it challenging. Of course, as i said, this game isn't exactly what newgrounds members look for, but in terms of what you accomplished as a new flash user this shows really good potential for future games.
Thank you for the feedback. I wasn't expecting much on Newgrounds, as it's one of the biggest (THE biggest?) flash portals out there, and since it is my first game. But it's very helpful to hear that. Working on my own is tough since I'm not an artist, and I pretty much have to work with music I can get for free.
As for "what Newgrounds members look for," I don't know that I have a great idea of what that is, since I'm not an active member here. I hope to continue developing though, and maybe next time I'll have a bit more of that "Newgrounds feel."
I thought this game was seamless and fun, if not a little repetitive and easy to figure out. The music got a little dry after 34 levels and i decided to quit, but overall a really great game.
The level design alone deserves complete respect, it was highly creative, fun to watch and ambient. the music was nice and the controls were smooth. Overall, a really great game. What really carried it though was the animation between holes, not the game itself, which i did find slightly, well, boring. But the rest was great. Hopefully I gave you something to ponder on a bit.
mixed feelings, original level designs, the game itself looks very original. smooth, easy to control, simplicity is always good to see. however i found myself a little bored, and the game sort of lags, not in the literal sense, but its just a little slow at times.. a little repetitive with picking up things and dropping them places. i am sure the next edition will be even better. good game.
my song at least has proper organization
unlike some other people who claim their song is the best, mine certainly tops the last 10 posted, because im not going to waste my time listening to other poorly done songs. i hate how you can not jump to a part to play it, only peeve, i have to sit through the whole thing 16 times before i can make something sound like it should.....that shouldnt happen.
alot of potential. ill just save you the long winded explanations and get right to it.
-Cut out the missions- you should have just one mission, that is to conquer. i did the first mission to start and i conquered most of the countries and then beat the final required country. next thing i knew, none of my previous wealth and power transfered over.
-nothing is hard after about 30k power, just fight around the countries better than you...
-this could be an outstanding game. maybe you could add alliances or bribes to countries, make it sort of economic. it just needs more. also the battles could use more variety. maybe figure out a way to set up ambushes, or set paths for your troops to get around, which also means making the battle map bigger. there just wasnt anything to do. you set up your guys in any way you want, and go. needs some more variety.
This is beautiful in every way.
The music was great, just to start things off. It was happy go lucky and never really got tiring. The idea, the gameplay, and the animations were absolutely great. The levels were set up perfectly and were beautifully drawn. I felt like i could explore a lot with out having to worry about dying, which i like because the levels are so expansive and are fun to run around. I found myself going back and doing the big loops again because they were fun. This game is absolutely, hands down, the best game i have ever played in flash. period. i really hope to see more work from you.
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